Knit Out: The Hybrid-Casual “Weaving & Unscrewing” Game Quietly Crossing ¥15 M/Month

Aug 8, 2025

Searching for 2025’s next hybrid-casual breakout? Knit Out blends unscrew-style stacking with cozy yarn wrapping—and third-party trackers already peg monthly IAP above ¥15 million.

This deep-dive covers its design hook, monetization loop, and UA strategy that power Rollic’s sleeper hit.

Key Takeaways

  • Publisher: Rollic Games (Turkey)
  • Sub-genre: Hybrid-casual; “unscrew / stack & clear” with a knitting skin
  • Commercial signal: IAP > ¥15 M/mo; soft-launched Jan; revenue inflected after May
  • Design hook: Match yarn rings to edge colors, wrap to 100 % → clear; smaller cells later force planning
  • Monetization: Rewarded ads, consumable scissors, Remove-Ads IAP at ≈ level 20
  • UA creative: IQ tests, help-me hand, pixel nostalgia, conveyor fails, Go-stone metaphor
Knit Out gameplay collage: Level 209 sorting yarn threads and Level 188 “Untie the Knots” grid

What Is Knit Out?

If you’ve played unscrew titles, Knit Out will feel familiar yet fresher. It frames the stack-and-clear loop as winding colored yarn rings around a woven piece.

Board Layout

  • Top: Multi-color woven target
  • Middle: Limited holding slots
  • Bottom: Incoming yarn rings
Knit Out Level 209: multiple yarn rings being sorted into slots on the puzzle board

Core Loop

  • Drop a ring into a slot matching the outer-edge color.
  • The ring auto-wraps; at 100 % progress the segment clears.
  • Later cells shrink and paths lengthen—demanding sequencing & slot management.

Early levels are breezy and “oddly satisfying.” Late game leans into plan-ahead puzzle depth.

Knit Out Level 24 dark-theme endgame with limited moves and red risk warning

Monetization: Ads First, Smart IAP Later

  • Rewarded ads add slots or speed progress.
  • Scissors consumable cuts mismatched color blocks.
  • Remove Ads IAP appears around level 20—after players value uninterrupted flow.

Why it works: Cozy theme + clear friction (slots & mismatches) → low-cog ad / IAP. Players buy time and board space, not coin packs.

Knit Out Levels 204 & 212: clearing the board with scissors power-up and locked slots challenge

User-Acquisition Creative: Life Elements over Heavy Fiction

  • IQ-test overlays: “High IQ clears faster.”
  • Help-me hand placing the next ring.
  • Pixel nostalgia—retro filter, real loop.
  • Conveyor-belt fail: over-stack = instant loss.
  • Go-stone metaphor: black / white stones = yarn colors.

Familiar frames drop CPA while staying honest to gameplay—boosting retention.

UA creative: IQ-test overlay showing player solving yarn puzzle in Knit Out

Why Revenue Spiked After May

  • Live-ops maturity: cohort-tuned tools & Remove-Ads timing.
  • Level-curve retune: smaller cells + longer wraps add friction.
  • Spendable pain points: slots & scissors turn frustration into spend.
  • Scaled UA: LTV validated → bigger budgets.

Rollic earlier turned Color Block Jam into ¥130 M IAP in four months—the playbook repeats.

UA creative: full board of stacked yarn rings, player unable to knit the knots
UA creative: pixel-art flower gradually revealed by clearing yarn rings in Knit Out

Design Notes for Developers

  • Theme-mechanic lock: “Wrap to 100 %” is self-explanatory → higher CVR.
  • Soft friction, crisp fixes: limit slots, sell precise counters.
  • Earned Remove-Ads: surface only after ad cost is felt.
  • UA truthiness: stylize framing, keep real mechanics.
Experimental ad: conveyor belt path fills with sorted yarn colors in Knit Out
Go-stone themed creative: black-white yarn pieces placed on grid

Will Knit Out Be the Next Breakout?

With ¥15 M+ monthly IAP, a broad-appeal theme, and scalable creatives, Knit Out looks primed for bigger things—especially if Rollic layers seasonal events, skins, and light progression meta.

Further Reading