Hybrid Casual Games Market Trends 2025 (Part 1)

Sep 7, 2025

Q2 2025 marks a turning point for hybrid casual games with revenue doubling YoY among the top 10 titles. Puzzle & arcade dominate, while action lags behind. Leaders like Color Block Jam, Screwdom, All in Hole, and Hole People showcase distinct monetization playbooks.

For developers, investors, and product teams, the lesson is clear: The future of casual gaming lies not only in accessible mechanics, but also in sustainable monetization and continuous live-ops strategies.

Who Is This Analysis For?

Game Publishers & Developers

Seeking new growth opportunities and sustainable monetization models

Investors & Industry Analysts

Evaluating the long-term viability of hybrid casual games

Product Managers & Designers

Looking for proven strategies to boost retention and in-app purchase revenue

Key Questions Answered

Q1: How are hybrid casual games different from traditional hyper-casual games?

  • Since 2024, hybrid casual titles have moved to the center stage, blending lightweight mechanics with deeper monetization
  • Unlike hyper-casual (ad-driven), hybrid casual games combine in-app purchases, battle passes, and ad-removal packages for more reliable revenue streams
  • For a deeper breakdown of sustainable models, see our analysis of the Hybrid Casual Monetization Blueprint with Coin Sort
IAP growth vs downloads in the hypercasual market (2017–2024)
Line chart showing IAP revenue growth vs downloads in the hypercasual games market from 2017 to 2024.
Source: AppMagic, Q2 2025

Q2: What happened in Q2 2025?

  • The Top 10 hybrid casual games doubled their IAP revenue YoY
  • Puzzle games contributed over 50% of total revenue, arcade games about 35%, while action titles trailed at 2%
  • Puzzle games surged with a 137% YoY growth rate, confirming the ongoing "Puzzle Revolution"
  • Case studies such as Knit Out: A Hybrid Casual Puzzle Game Case Study demonstrate why puzzle mechanics dominate engagement and revenue
IAP revenue dynamics: Top 10 hybrid casual titles reaching $126M (+100% YoY)
IAP revenue dynamics of the top 10 hybrid casual games, highlighting $126M in Q2 2025 with +100% year-over-year growth.
Source: GameCharts Analytics, Q2 2025

2025 Q2 Hybrid Casual Games TOP10 Ranking

Top 1–5: The Familiar Leaders

1
Color Block Jam (Rollic Games)
$42M Revenue
21.8M Downloads

Why it works: A clever loop combining block puzzle + parking mechanics, monetization centered on IAP, supported by strong UA campaigns.

Rollic's ability to repeatedly deliver global hits is explored further in Rollic Strategy: Innovation, IP Expansion & Skin Swaps.

2
Screwdom (iKame Games)
$27.1M Revenue | 13.1M Downloads

Jumped from #9 to #2, revenue grew 705% QoQ.

Success drivers: Shift from 2D to immersive 3D screw puzzle, plus season passes and themed events.

3
All in Hole (Homa)
$22.3M Revenue | 3.4M Downloads

Reimagines the classic Hole.io loop with goal-driven progression + event-based monetization.

"All in Hole" LiveOps calendar showcasing weekly events and monetization hooks
LiveOps and monetization calendar for the game All in Hole, showing weekly events and season pass updates.
4
Pocket Champs (Madbox)
$8.2M Revenue | 4.9M Downloads

Released in 2021, peaked in March 2024. Despite slight decline, remains one of the longest-lasting leaders.

5
Mob Control (Voodoo)
$6.5M Revenue | 24.3M Downloads

Monetization insight: Ad removal + "skip tickets" that let players bypass rewarded ads while still receiving rewards.

Revenue distribution in Q2 2025: Puzzle vs Arcade vs Action genres
Revenue distribution chart of hybrid casual games in Q2 2025, comparing puzzle, arcade, and action genres.

Top 6–10: New Challengers & Returning Titles

6
Hole People (Rollic)
$5.5M Revenue | Q2 Debut

Q2 debut at #6, with $5.5M IAP revenue; lifetime revenue approaching $10M.

Gameplay: Classify stickmen by color into holes, while managing limited slots → tactical puzzle depth.

"Hole People" revenue & downloads trajectory since Feb 2024 release
Performance chart of Hole People by Rollic, showing revenue and downloads growth from February to August 2025.
Screenshots of Hole People gameplay showing color-matching puzzle, boosters, and monetization prompts.
Bar chart showing the rise of “hole” keyword in mobile game titles, with 215 releases in 2025.
Screenshots of Hole People’s Golden Pass system with rewards, badges, and progression monetization features.

Monetization:

  • Golden Pass contributes 6–8% of monthly IAP
  • Ad-removal + continue packages generate 30% of monthly IAP ($1M in July 2025)

Industry Insights

  • Puzzle supremacy: Now >50% of hybrid casual revenue, accelerating quarter by quarter
  • The "Hole" trend: 215 new games launched with "hole" in the title Jan–Jul 2025 (vs only 15 in the same 2024 period)
  • Yarn & theme-based innovation: Titles like Knit Out prove how thematic hooks can set puzzle games apart
  • Balanced monetization: Instead of aggressive countdown-driven IAP, Hole People uses stamina + optional purchases, preserving player satisfaction

Strategic Takeaways

  • Developers should double down on puzzle and arcade hybrids as the strongest growth engines
  • Long-term winners will balance ads, in-app purchases, and user experience
  • Leveraging viral themes & visual hooks (e.g., "hole" or "yarn" motifs) remains a proven way to capture attention

Conclusion

Q2 2025 marks a turning point for hybrid casual games:

  • Revenue doubled YoY among the top 10 titles
  • Puzzle & arcade dominate, while action lags behind
  • Leaders like Color Block Jam (Rollic Games) , Screwdom, All in Hole, and Hole People showcase distinct monetization playbooks

For developers, investors, and product teams, the lesson is clear: The future of casual gaming lies not only in accessible mechanics, but also in sustainable monetization and continuous live-ops strategies.

(To be continued — Part 2 will explore emerging competitors and deeper monetization strategies.)